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Take for a Ride #148

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Take for a Ride{2}{R}

Sorcery

Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Illustrated by Artur Treffner

Rojo

Outlaws of Thunder Junction

Sorcery

uncommon

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