Enchantment — Case
Whenever a creature enters the battlefield under your control, you gain 1 life.To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Illustrated by Titus Lunter
Blanco
Murders at Karlov Manor
Enchantment — Case
rare