Enchantment — Case
When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Illustrated by Peter Polach
Incoloro
Murders at Karlov Manor
Enchantment — Case
uncommon