Enchantment — Case
When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls.To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
Illustrated by Bastien L. Deharme
Rojo
Murders at Karlov Manor
Enchantment — Case
uncommon